Roleplaying Games in the Digital Age

Essays on Transmedia Storytelling, Tabletop RPGs and Fandom: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom

First published 2021

Cover of Roleplaying Games in the Digital Age

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The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

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Catalogue record

McFarland & Company, Publishers · 242 pages

Publisher
McFarland & Company, Publishers
Pages
242
ISBN
978-1-4766-4201-7
Full recordClose
Publisher
McFarland & Company, Publishers
Pages
242
ISBN
  • 978-1-4766-4201-7
Statement
Roleplaying Games in the Digital Age : Essays on Transmedia Storytelling, Tabletop RPGs and Fandom: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom.
Records
Open Library

Subjects

  • 2020s
  • Recreation

Catalogue data checked 6 October 2026